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276"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Wed Apr 14, 2010 12:57 pm

martin

martin
Millennium Bug
Martin miraculously starts to feel better and he can feel his energy coming back to him, he stands up and moves his arm around and it hardly hurts at all. "Thanks a lot Emilia", Martin says gratefully, he picks up his M5, checking the weapon and making sure that its fully loaded. He then looks over to Andrew, "Lets not kill him straight away, we can't question him if he's dead. Now, lets get some revenge". Martin looks around the room for any exits, but before he starts going anywhere, he heads over to the computer and plugs in his usb, transferring all of the files about Spectrum on to the usb, "I'll analyse these files later once the mission is over"

277"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Wed Apr 14, 2010 1:07 pm

Narurin

Narurin
Spectrum Addict
"Good thinking Martin. Now lets get this idiot."

http://www.twitter.com/vanderde

278"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Wed Apr 14, 2010 1:13 pm

martin

martin
Millennium Bug
After getting the files off the computer, Martin heads over to the door in the alcove that the man escaped through, "Lets move", Martin opens the door, holding his M5 getting ready to fire...

279"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Wed Apr 14, 2010 1:15 pm

MiniMan

MiniMan
Spectrum Addict
" Right behind ya buddy." Says Andrew shouldering his M4A1, ready to fire.

280"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Wed Apr 14, 2010 1:28 pm

Fade

Fade
Post Post Post
Inside the room, a massive elevator is in the center of the room. It is in use, and you see two figures standing on it just as it moves out of view, the cloaked man and the gunman.
The hydraulic machines used to operate this lift take up much of the room, and the lift is the only thing of interest. There is a small control panel near the entry ramp that would lead on to the elevator if it was at this level.

281"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Wed Apr 14, 2010 1:33 pm

martin

martin
Millennium Bug
"Shit, they're getting away", Martin runs over to the control panel and inspects it, he attempts to stop the elevator and force it to come back down if possible...

282"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Wed Apr 14, 2010 1:48 pm

Fade

Fade
Post Post Post
The controls have been tampered with, and the stop button doesn't respond. The down button is queued , but it won't interrupt the current elevation.

283"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Wed Apr 14, 2010 1:51 pm

MiniMan

MiniMan
Spectrum Addict
"Bastards! Cant run for ever!" Andrew shouts

284"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Wed Apr 14, 2010 2:00 pm

Fade

Fade
Post Post Post
The lift grinds to a halt as it reaches it's destination. After a brief 30 second pause, it begins descending again.

285"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Wed Apr 14, 2010 2:25 pm

MiniMan

MiniMan
Spectrum Addict
"I say step back a little bit, god knows what could be in there" Andrew says, walking back to the room they were previously in.



Last edited by MiniMan on Wed Apr 14, 2010 2:39 pm; edited 1 time in total

286"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Wed Apr 14, 2010 2:30 pm

Fade

Fade
Post Post Post
The platform comes into view. On it is a heavy duty artillery gun, made for sinking battleships.
It takes aim.

287"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Wed Apr 14, 2010 2:33 pm

martin

martin
Millennium Bug
"SHIT, get out of the way", Martin runs, jumping out of the way of the elevator doors...

288"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Wed Apr 14, 2010 2:46 pm

Fade

Fade
Post Post Post
The artillery fires, a deafening boom that echoes around the chamber. The shell was aimed at the room they just exited. It flew past Andrew, missing him by millimetres, and detonated inside. It blew Andrew, Emilia, and Naru out the door into the lift chamber. The room collapsed behind them.

289"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Wed Apr 14, 2010 2:53 pm

martin

martin
Millennium Bug
"Quick, disable the gun"

290"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Wed Apr 14, 2010 2:54 pm

Fade

Fade
Post Post Post
The gun clanks and clunks, reloading.

291"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Wed Apr 14, 2010 3:03 pm

Narurin

Narurin
Spectrum Addict
Naru sets her water gun on high pressure and begins shooting blasts of water at the artillary, in the hope that it will break.

http://www.twitter.com/vanderde

292"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Wed Apr 14, 2010 3:20 pm

Fade

Fade
Post Post Post
The water washes over the heavy duty metal artillery machine. It has no effect.
The machine fires another shell. It flies over the teams head and into the wall, sending chunks of rubble down onto the team.

293"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Thu Apr 15, 2010 4:09 am

MiniMan

MiniMan
Spectrum Addict
"We need to wait till it reloads! That'll give us enough time to sprint up behind it, shoot the crap out of whatever is controlling it, and go!" Andrew shout as he dives out of the way of the last shell.

294"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Thu Apr 15, 2010 3:21 pm

Fade

Fade
Post Post Post
More clunking and clanking as the next shell is loaded. It's too fast for someone to get behind it.

295"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Sat Apr 17, 2010 11:54 am

Emilia

Emilia
Administrator
Emilia jumps to the side of the room, out of the way of the machine.

http://spectrum.niceboard.org

296"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Sat Apr 17, 2010 11:56 am

Fade

Fade
Post Post Post
Another shell is fired, screaming past the team and blowing part of the wall to rubble.

297"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Sat Apr 17, 2010 11:59 am

Emilia

Emilia
Administrator
Emilia runs around to the back of the machine.

http://spectrum.niceboard.org

298"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Sat Apr 17, 2010 12:01 pm

Fade

Fade
Post Post Post
It turns to follow her as she runs past it, but it is too slow. It reloads, but Emilia is already behind it. There is a small control panel on the back.

299"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Sat Apr 17, 2010 12:07 pm

Emilia

Emilia
Administrator
Emilia looks at the control panel.

http://spectrum.niceboard.org

300"Whitedove" - Mission Complete - Page 12 Empty Re: "Whitedove" - Mission Complete Sat Apr 17, 2010 12:09 pm

Fade

Fade
Post Post Post
It has a few switches on it, but the most obvious ones are "manual targeting" and "active/inactive".

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