The underground stuff is looking a bit better, although I did have to noclip after I got jammed behind a pipe on the floor (which I should have been able to just jump over) and a wall. And I did accidentally fall down a set of ladders that has a loading point half way down so I fell into a loop of loading/die/loading/die which was very frustrating. And some textures are much lower res that others, which is annoying. Particularly on posters, I love reading the little details on those types of things.
But overall yeah, it either feels rushed, as in "meh, it's good enough, move on to the next bit," or that some of the people working on it fall short of the professional level, though in most cases you'd just need a good director/leader to say "almost there, this bit isn't quite right, do this and that to it."
It feels like a game that was made after Half Life but before Half Life 2, really. I think I'm disappointed most because I've been waiting so long and I've seen the advancements made in episode 2 and what's been done in GoldenEye Source so I've been expecting too much maybe.
Last edited by Avocado Bone Flower on Sun Sep 16, 2012 4:14 pm; edited 1 time in total (Reason for editing : typo)