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1Spectrum Gamemodes Empty Spectrum Gamemodes Mon Nov 05, 2012 4:57 am

MaJoR

MaJoR
Double Century
List of Spectrum Custom Gamemodes.

If you have any changes you want to a stock gamemode, we'll create a custom Spectrum version for server.

Spectrum Gungame

Code:
11/4
 - Added Ag_pp7, G_launcher to weapon list
 -Changed "Gungame" to "Gungame Spectrum"
 - Added to SM goldeneye menu

http://davelm.com

2Spectrum Gamemodes Empty Re: Spectrum Gamemodes Mon Nov 05, 2012 10:45 am

Emilia

Emilia
Administrator
I think everyone will want Moonwalk LTK Razz

http://spectrum.niceboard.org

3Spectrum Gamemodes Empty Re: Spectrum Gamemodes Mon Nov 05, 2012 1:51 pm

self_slaughter

self_slaughter
Official GE:S Clan Member
Emilia wrote:I think everyone will want Moonwalk LTK Razz

Nah that one annoys me personally lol

I'd like if the health was dropped to normal levels though (headshot = kill) Smile
(I think it was -3 roughly on n64 version)

That's the one thing that annoys the crap out of me in goldeneye source, having to shoot someone a million times just to make em drop...
seriously not even chuck norris could walk away from a shotgun to the face. (well maybe he could but bond sure as hell couldn't... especially not any of the poofter new bonds lol)

4Spectrum Gamemodes Empty Re: Spectrum Gamemodes Mon Nov 05, 2012 2:06 pm

Emilia

Emilia
Administrator
GoldenEye Source actually uses very similar damage values to the N64 version. You must have used to play with handicaps.

Plus, to make it fair because we are playing over the internet, the game uses invulnerability periods after a person gets hit. That is why you can blast a whole ton of bullets into a person and they won't die.

http://spectrum.niceboard.org

5Spectrum Gamemodes Empty Re: Spectrum Gamemodes Mon Nov 05, 2012 7:01 pm

MisterBright

MisterBright
Official GE:S Clan Member
I want Moonwalk Cradle...that was too fun on friday...

6Spectrum Gamemodes Empty Re: Spectrum Gamemodes Tue Nov 06, 2012 11:16 am

self_slaughter

self_slaughter
Official GE:S Clan Member
Emilia wrote:GoldenEye Source actually uses very similar damage values to the N64 version. You must have used to play with handicaps.

Plus, to make it fair because we are playing over the internet, the game uses invulnerability periods after a person gets hit. That is why you can blast a whole ton of bullets into a person and they won't die.

Yeah as I said we use to play with health set somewhere around -3 to make it semi-realistic, I know it's not going to happen on this server but still kinda upsetting it's not in the options in general.

7Spectrum Gamemodes Empty Re: Spectrum Gamemodes Tue Nov 06, 2012 12:03 pm

damata_chip

damata_chip
Official GE:S Clan Member
I could try making a handicap plugin if people would be interested? Just something simple where you can increase/decrease damage by some percentage.

8Spectrum Gamemodes Empty Re: Spectrum Gamemodes Tue Nov 06, 2012 12:20 pm

self_slaughter

self_slaughter
Official GE:S Clan Member
damata_chip wrote:I could try making a handicap plugin if people would be interested? Just something simple where you can increase/decrease damage by some percentage.

Sounds like me and my mates are the only ones who ever turned goldeneye out of kiddie mode lol, might be a wasted effort Smile

Mind you I think I was about 15 when goldeneye came out, I think most people here would of still been little kids at the time so it kinda makes sense hahaha (no offence guys/gals Razz)

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