Lifesapity and myself have been working on this idea for a very long time. Admittedly it collected dust for a while but we have pressed on to continue this great idea of ours. Many painful mind wracking hours went into coming up with abilities that don't already exist in HoN and making sure we kept to the theme and didn't break anything too much during the Ultimate.
The Archdruid could be near completion but we're not sure yet, I'm posting it here mostly as a means of easily showing Lifesapity the exact details of everything as and when things are changed, and we can hopefully get a bit on an opinion from other members before we move it over to the HoN Forum. Also, apologies for the long read and apologies if anything is confusing, it used to be even more confusing and lengthy... we confused ourselves at points.
ARCHDRUID18 +1.9 |
16 +1.4 |
25 +2.4
Movement Speed: 300
Attack Range: 500
Damage: 45 - 47
Armor: 3
Unorthadox Hero kgo
The archdruid is capable of transforming into 3 different animals, a Lion, a Raptor or an Eagle, and he can do this at level 1 without needing to level up an ability, this is an extra ability in addition to 4 others.
His first 3 abilities change based on which form he is in, they level up together as they are the same ability with a different form like the archdruid
The ultimate ability, not only has 4 levels learned at 5 / 10 / 15 / 20 but it combines all of the archdruids forms into a this single form allowing him to act like a druid, a lion, a raptor and an eagle all at the same time in the form of a Dragon.
---------------------------------------------------------------------------------------------ShapeshiftThis ability is known automatically at level 1, does not need to be learnt and never levels up, it gives the Druid the ability to transform into 3 different animal forms.
The following abilities have these similar details
Cooldown: 20 seconds
Mana Cost:
Duration: none (if you die you will revert back to druid form during the death animation and come back as the druid)
You do not have to transform back into the Druid in order to change animal form, Eagle can transform into Lion and so on.
Lion FormThe Druid transform into a vigorous Lion capable of leading his allies while striking fear into his enemies.Attack becomes Melee with 100 Range
Increases Max Health by 6 x Intelligence
Raptor FormThe Druid transforms into a ferocious Raptor with a fast melee attack capable of hitting the weak points in his foes defenses.Attack becomes Melee with 100 Range
Increases Attack Speed by +30
Eagle FormThe Druid transforms into the watchful Eagle, giving up combat for vast mobility & vision useful to himself & his allies.Eagle form is Disarmed, it can't attack
Eagle form is a Flying Unit capable of flying over obstacles such as trees and cliffs, however it is still targeted like normal.
Night Vision increased to match Day Vision (need to find out how much Day Vision HoN heroes have)
Increases Base Speed by +10
Druid FormThe Druid transforms back into its original form, regaining its original stats & abilitiesAny Change made while Shapeshifted ends when he transforms back into Druid Form, his starting form
This Ability appears in place of whichever form is he currently in, allowing him to switch back
---------------------------------------------------------------------------------------------Nature's Gift (Druid Form)
Summons spirits to his aide, fighting by his side copying whichever form the druid takes.Cooldown : 30 seconds
Duration : none
Mana Cost : 100
Range Limit : 1200 units
Druid Spirits:Health : 200 / 260 / 330 / 400
Mana : None
Damage : 20 / 30 / 40 / 50
Range : 500
Movespeed : 310 / 340 / 370 / 400
Armor : 2 / 4 / 6 / 8
Magic Armor : 6 / 8 / 10 / 12
Sight Radius : 500 Day and Night vision
(The other spirit forms have stats that are modified from the Druid spirits which is their starting point)
Lion Spirits:Health : Increased by 0.5 / 1.0 / 1.5 / 2.0 x Intelligence
Range : 100 melee
Raptor Spirits:Damage : Increased by 10 / 15 / 20 / 25
Range : 100 melee
Eagle Spirits:Health : Reduced to 100
Sight : Day and Night vision Increased by 100 / 200 / 300 / 400
Disarmed
Clear Vision
Dragon Spirits:Health : Increased by 0.5 / 1.0 / 1.5 / 2.0 x Intelligence
Damage : Increased by 20 / 25 / 30 / 35
Sight : Day and Night vision Increased by 100 / 200 / 300 / 400
(The Archdruid's Ultimate ability Transforms himself into a Dragon)
Summon 3 spirits to the Archdruid's side under his control that have an ability to summon the Archdruid to their location. They take on an appearance similar to whichever form he is in. (Druid, Lion, Raptor, Eagle, or Dragon). Activating this ability while already having units summoned will dismiss them and summon new Spirits next to the Archdruid.
The unit model for the spirits will be exactly the same model as the current form, which will be Druid Form when summoned, whichever form he is in, the spirits model is a reduced size of, at about 50%
Spirits cannot go too far from the Druid. They cannot be commanded to leave the Range Limit and will instead go up to the Range Limit, and if they are forced to leave it, either the spirit or the Druid is moved so that they are too far apart, then the Spirit attempts to get back in range using its own movespeed, if it is incapable of doing so for 2 seconds, the Spirit automatically teleports itself back to the Druid.
Summon Archdruid (Spirit Ability)
The spirit can summon the druid to its location at the cost of the spirit's life.Cooldown: 5 seconds (the other spirits share the cooldown)
Range: 1500
When the spirit Summons the druid, the spirit dies instantly, and the druid is teleported to the Location of the spirit facing the same direction it did before it died. Any commands the druid was issued prior to teleportation, continue as if they were from that location.
Nature's Gift (Lion Form)
The Lion uses nature to strike back at anyone who tries to harm his packPassive : Owned Units
Radius : 800
[1] Gives Lion Form +1 Health Regeneration. Deals 15 return damage when an Owned Unit is auto attacked
[2] Gives Lion Form +2 Health Regeneration. Deals 20 return damage when an Owned Unit is auto attacked
[3] Gives Lion Form +3 Health Regeneration. Deals 25 return damage when an Owned Unit is auto attacked
[4] Gives Lion Form +4 Health Regeneration. Deals 30 return damage when an Owned Unit is auto attacked
Increases the Lion's Health Regeneration and whenever an Owned Unit is attack, the attacker (not allies when denying) take damage. (True Damage)
Nature's Gift (Raptor Form)
The Raptors tactical mind and poweful strikes take advantage of weaker enemiesPassive : Self
[1] Auto Attacks deal bonus damage equal to 10% of Intelligence
[2] Auto Attacks deal bonus damage equal to 20% of Intelligence
[3] Auto Attacks deal bonus damage equal to 30% of Intelligence
[4] Auto Attacks deal bonus damage equal to 40% of Intelligence
The bonus damage is increased by +50% if the enemy is an equal or lower level than the Archdruid.
Nature's Gift (Eagle Form)
The Eagle's powerful wings & eyes to increase movement speed & improve vision beyond normal meansPassive : Self
[1] +5 Movement Speed and Clearvision in 55% of Vision Range
[2] +10 Movement Speed and Clearvision in 70% of Vision Range
[3] +15 Movement Speed and Clearvision in 85% of Vision Range
[4] +20 Movement Speed and Clearvision in 100% of Vision Range
Clearvision gives the ability to see over obstacles such as Trees and Cliffs that would normally block sight
---------------------------------------------------------------------------------------------Wrath of Nature (Druid Form)
The Druid gathers the suns energy, unleashing its force at his enemiesTarge Position : Enemy Units
Type : Magic (also hits seige units)
Mana Cost : 100
Cooldown : 10 seconds
Cast Range : 400
Radius : 400
[1] Can be channeled for up to 2 seconds
[2] Can be channeled for up to 3 seconds
[3] Can be channeled for up to 4 seconds
[4] Can be channeled for up to 5 seconds
Fires a beam, dealing 100 damage per second charged travelling 800 units in a line. While channeling, activate again to fire prematurely.
Actually charges 1 damage per 0.01 seconds.
The beam starts 400 units infront of the Druid, fires a further 800 units with a radius of 400, allowing the Druid to technically hit someone 1200 units away
Hero is incapable of taking any commands while charging, must fire illuminate to resume command. This is to allow you to group command the Druid without breaking Illuminate
Mighty Roar (Lion Form)
A mighty roar causes his enemies to tremble with fear, stunning them breiflySelf Position : Enemy Units
Radius : 300 / 335 / 370 / 400
Cooldown : 15 seconds
Mana Cost : 100
[1] Stuns all enemies within range for 1.5 seconds
[2] Stuns all enemies within range for 2.0 seconds
[3] Stuns all enemies within range for 2.5 seconds
[4] Stuns all enemies within range for 3.0 seconds
Deals no damage but stuns all enemies nearby.
Takedown (Raptor Form)
The Raptor latches onto the target, attacking their weak points to slow them downTarget Unit : Enemy Owned Units
Range : 250
Cooldown : 15 seconds
Mana Cost : 100
Duration : 5 seconds
[1] 15% Movement Slow
[2] 20% Movement Slow
[3] 25% Movement Slow
[4] 30% Movement Slow
The Raptor jumps onto target, slowing movement speed while the Raptor auto attacks the target for -50% damage with +50% attack speed. The Raptor is forced to auto attack, any other command will make him get off the target, ending the effect.
Movement Slow lasts 3 seconds, this is reapplied every time the Raptor Auto Attacks his target.
The Raptor cannot be slowed during this time, and automatically moves at whatever speed the target moves because he is on the target, he gains Unitwalking, Treewalking, Cliffwalking and Buildingwalking as well.
Takedown can be interrupted, it is almost treated like a Channeling ability for this purpose, anything that would break Channeling, except Silence, will stop Takedown. Instead of being interrupted by Silence, Takedown is interrupted by Disarm and Immobilize. When Takedown is interrupted, the Raptor is no longer on the Target at the location he was interrupted.
He will appear much like Empath does when she is using As One, except the Raptor will not be a hologram, he will actually be there attacking the target, to get there, he leaps onto the target much like Pandemonium leaps before Flick.
Watchful Eye (Eagle Form)
Looking far into the distance, the Eagle watches a location or tracks the movements of its preyTarget Position or Target Unit : Heroes
Cast Range : 1500
Track Range Limit : 2000
Cooldown : 30 seconds
Mana Cost : 100
Duration : 20 seconds
[1] Clearvision in 300 radius
[2] Clearvision in 400 radius
[3] Clearvision in 500 radius
[4] Clearvision in 600 radius
You gain Clearvision around the target location or hero for the duration unless you transform into Druid Form, Lion Form or Raptor Form, which ends the effect immediately (Dragon Form does not end the ability). If the distance between you and the target exceeds the Track Range Limit of 2000 units, the effect ends.
---------------------------------------------------------------------------------------------Syphon StrengthThe wilderness saps the strength from the Druid's unwelcome enemiesPassive Aura : All Enemy Units
Radius : 500
[1] Reduces enemies Attack by 7%
[2] Reduces enemies Attack by 14%
[3] Reduces enemies Attack by 21%
[4] Reduces enemies Attack by 28%
All enemies within range have their attack reduced.
Lion's PrideThe Lion's pack members bolster his pride and strengthen everyone around himPassive Aura : All Allied Units
Radius : 800
[1] Hero controlled units gain + 0.25 Armor per charge, other units gain + 0.75 Armor
[2] Hero controlled units gain + 0.5 Armor per charge, other units gain + 1.5 Armor
[3] Hero controlled units gain + 0.75 Armor per charge, other units gain + 2.25 Armor
[4] Hero controlled units gain + 1 Armor per charge, other units gain + 3 Armor
Number of Charges is equal to the number of allied units within the Radius.
Hero controlled units is any unit a Hero has control of like Heroes and Summons.
The other units are the creeps.
Raptor StrikesThe Raptor's strikes shred his victom's Armor with each attackPassive Self : Enemy Units
[1] your auto attacks reduce armor by -1 on the first attack and -0.4 with each additional attack
[2] your auto attacks reduce armor by -2 on the first attack and -0.6 with each additional attack
[3] your auto attacks reduce armor by -3 on the first attack and -0.8 with each additional attack
[4] your auto attacks reduce armor by -4 on the first attack and -1.0 with each additional attack
Reduces the armor of any enemy the Raptor auto attacks to a limit of -10 Armor.
Lasts 5 seconds, and the duration is reapplied with each auto attack.
Eagle's SwitfnessAs an Eagle, the Archdruid summons the air to give his allies a boostPassive Aura : Allied Units
Radius : 800 units
[1] Increases allies movement speed by 5%
[2] Increases allies movement speed by 8%
[3] Increases allies movement speed by 11%
[4] Increases allies movement speed by 14%
---------------------------------------------------------------------------------------------Dragon Form (Ultimate)
The Archdruid calls apon the forces of nature to manifest into a single power, transforming himself into a green dragon with ALL of his powers"By your powers combined..."
Self
Cooldown : 150 seconds
Mana Cost : 200
Duration : 20 seconds
Increases Maximum Health by 6 x Intelligence, Attack Speed by +30, Movement Speed by +10.
Dragon Form is a Flying unit capable of flying over obstacles such as cliffs and trees.
Night vision is increased to equal Day vision
Dragon Form has 4 levels that can be learned at 5 / 10 / 15 / 20
Dragon Form can be activated from Druid, Lion, Raptor or Eagle form, when the duration ends, the Archdruid will return to whichever form he was in prior to transforming into the Dragon
Dragon Form has the following abilities:
Nature's Gift (Dragon Form)
Combines all forms of Nature's Gift into a single ability, Activate to use the Druid Form version and summon Dragon Spirits. Passively has the same effect of the Lion, Raptor and Eagle form at the same time.
Cooldown : 30 seconds (cooldown is shared with Druid Form as it is the same ability)
Duration : none
Mana Cost : 100
Range Limit : 1200 units
Dragon Spirits:Health : 200 / 260 / 330 / 400 + 0.5 / 1.0 / 1.5 / 2.0 x Intelligence
Mana : None
Damage : 40 / 55 / 70 / 86
Range : 500
Movespeed : 310 / 340 / 370 / 400
Armor : 2 / 4 / 6 / 8
Magic Armor : 6 / 8 / 10 / 12
Sight Radius : 600 / 700 / 800 / 900 Day and Night vision
Dragon Spirits have
Summon Archdruid (Spirit Ability) As Above
[1] +1 Health Regen; Enemies take 15 return damage when an Owned Unit is auto attacked; Auto attacks deal bonus damage equal to 10% of Intelligence; +5 Movement Speed; Clearvision in 55% of Vision range
[2] +2 Health Regen; Enemies take 20 return damage when an Owned Unit is auto attacked; Auto attacks deal bonus damage equal to 20% of Intelligence; +10 Movement Speed; Clearvision in 70% of Vision range
[3] +3 Health Regen; Enemies take 25 return damage when an Owned Unit is auto attacked; Auto attacks deal bonus damage equal to 30% of Intelligence; +15 Movement Speed; Clearvision in 85% of Vision range
[4] +4 Health Regen; Enemies take 30 return damage when an Owned Unit is auto attacked; Auto attacks deal bonus damage equal to 40% of Intelligence; +20 Movement Speed; Clearvision in 100% of Vision range
Bonus damage is doubled if the attack target is equal to or lower level than the Archdruid.
Wrath of Nature (Dragon Form)
Same Effect as Wrath of Nature (Druid Form) and shares a cooldown with it
Mighty Roar (Dragon Form)
Same effect as Mighty Roar (Lion Form) and shares cooldown with it
Takedown (Dragon Form)
Same effect as Takedown (Raptor Form) and shares cooldown with it
Watchful Eye (Dragon Form)
Same effect as Watchful Eye (Eagle Form) and shares cooldown with it
Essence of the DragonThe Essence of the Dragon of Nature is truly inspiring for all to witnessCombines Syphon Strength, Lion's Pride, Raptor Strikes and Eagle's Swiftness into a single ability.
[1] Reduces enemies attack by 7%; Hero controlled units gain +0.25 Armor per charge, other units gain +0.75 Armor; your auto attacks reduce armor by -1 on the first attack and -0.4 with each additional attack; Increases allies movement speed by 5%
[2] Reduces enemies attack by 14%; Hero controlled units gain +0.5 Armor per charge, other units gain +1.5 Armor; your auto attacks reduce armor by -2 on the first attack and -0.6 with each additional attack; Increases allies movement speed by 8%
[3] Reduces enemies attack by 21%; Hero controlled units gain +0.75 Armor per charge, other units gain +2.25 Armor; your auto attacks reduce armor by -3 on the first attack and -0.8 with each additional attack; Increases allies movement speed by 11%
[4] Reduces enemies attack by 28%; Hero controlled units gain +1 Armor per charge, other units gain +3 Armor; your auto attacks reduce armor by -4 on the first attack and -1 with each additional attack; Increases allies movment speed by 14%
---------------------------------------------------------------------------------------------Long post is long.
I'll make an FAQ section down here if need be.