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26Weaponsets - Page 2 Empty Re: Weaponsets Mon Sep 10, 2012 12:53 pm

Grunt Attack

Grunt Attack
Double Century
Code:
"pltk"
  {
      "print_name"  "C4 Attack"
      "weapons"
      {
        "0"  "PHANTOM"
        "1"  "REMOTEMINE"
        "2"  "REMOTEMINE"
        "3"  "REMOTEMINE"
        "4"  "REMOTEMINE"
        "5"  "REMOTEMINE"
        "6"  "REMOTEMINE"
        "7"  "REMOTEMINE"
      }
  }

27Weaponsets - Page 2 Empty Re: Weaponsets Mon Sep 10, 2012 2:42 pm

Emilia

Emilia
Administrator
No way

http://spectrum.niceboard.org

28Weaponsets - Page 2 Empty Re: Weaponsets Fri Sep 21, 2012 2:55 pm

Mousie

Mousie
Official GE:S Clan Member
"mousie"
{
"print_name" "Martian Army Arsenal"
"weapons"
{
"0" "ZMG"
"1" "SHOTGUN"
"2" "D5K"
"3" "GRENADE_LAUNCHER"
"4" "AR33"
"5" "RCP90"
"6" "ROCKET_LAUNCHER"
"7" "MOONRAKER"
}
}

https://www.facebook.com/TheEvershow

29Weaponsets - Page 2 Empty Re: Weaponsets Fri Nov 16, 2012 7:25 am

MisterBright

MisterBright
Official GE:S Clan Member
Code:
"MOSTSKILLEVER"
  {
      "print_name"  "Klobbering Time"
      "weapons"
      {
        "0"  "KLOBB"
        "1"  "KLOBB"
        "2"  "KLOBB"
        "3"  "KLOBB"
        "4"  "KLOBB"
        "5"  "KLOBB"
        "6"  "KLOBB"
        "7"  "KLOBB"
      }
  }

*wink*

30Weaponsets - Page 2 Empty Re: Weaponsets Fri Nov 16, 2012 8:06 am

MaJoR

MaJoR
Double Century
MisterBright wrote:
Code:
"MOSTSKILLEVER"
  {
      "print_name"  "Klobbering Time"
      "weapons"
      {
        "0"  "KLOBB"
        "1"  "KLOBB"
        "2"  "KLOBB"
        "3"  "KLOBB"
        "4"  "KLOBB"
        "5"  "KLOBB"
        "6"  "KLOBB"
        "7"  "KLOBB"
      }
  }

*wink*

Already a stock weaponset.

http://davelm.com

31Weaponsets - Page 2 Empty Re: Weaponsets Fri Mar 08, 2013 11:06 pm

Avocado Bone Flower

Avocado Bone Flower
Official GE:S Clan Member
Finally got around to making a set. Actually, I've made two. Is that okay?

Code:
"bonesilver"
  {
      "print_name"  "Bone Flower's Silvers"
      "weapons"
      {
        "0"  "DD44"
        "1"  "DD44"
        "2"  "CMAG"
        "3"  "SHOTGUN"
        "4"  "PHANTOM"
        "5"  "PHANTOM"
        "6"  "SILVER_PP7"
        "7"  "MOONRAKER"
      }
  }


Code:
"devilsavo"
  {
      "print_name"  "Devil's Avocado"
      "weapons"
      {
        "0"  "KNIFE_THROWING"
        "1"  "PP7"
        "2"  "ZMG"
        "3"  "KF7"
        "4"  "RANDOM"
        "5"  "AR33"
        "6"  "PROXIMITYMINE"
        "7"  "ROCKET_LAUNCHER"
      }
  }

32Weaponsets - Page 2 Empty Re: Weaponsets Sat Mar 09, 2013 12:06 am

MisterBright

MisterBright
Official GE:S Clan Member
I would just like to say that our current server sets are awful awful awful awful...

33Weaponsets - Page 2 Empty Re: Weaponsets Sat Mar 09, 2013 12:12 am

Emilia

Emilia
Administrator
What is wrong with our sets?

http://spectrum.niceboard.org

34Weaponsets - Page 2 Empty Re: Weaponsets Sat Mar 09, 2013 12:33 am

Mickle


Double Century
Emilia wrote:What is wrong with our sets?

Absolutely nothing.

35Weaponsets - Page 2 Empty Re: Weaponsets Sat Mar 09, 2013 1:11 am

Avocado Bone Flower

Avocado Bone Flower
Official GE:S Clan Member
I like our sets, but I think we should throw in a few more "more normal" sets, with less explosives and power weapons to balance it out. We have a lot of OTT ones, which are fun, but not as challenging as the defaults.

36Weaponsets - Page 2 Empty Re: Weaponsets Sat Mar 09, 2013 1:36 am

Emilia

Emilia
Administrator
The standard GES sets are mixed in equally.

http://spectrum.niceboard.org

37Weaponsets - Page 2 Empty Re: Weaponsets Sat Mar 09, 2013 1:46 am

Mickle


Double Century
Bads can't use explosives well, its why they don't like them

38Weaponsets - Page 2 Empty Re: Weaponsets Sat Aug 31, 2013 10:57 pm

Avocado Bone Flower

Avocado Bone Flower
Official GE:S Clan Member
I have a proposal for a new weapon set...

Code:
"avocadoalert"
   {
      "print_name"   "AVOCADO ALERT!"
      "weapons"
      {
         "0"   "GRENADE"
         "1"   "PP7"
         "2"   "CMAG"
         "3"   "KF7"
         "4"   "PROXIMITYMINE"
         "5"   "D5K_SILENCED"
         "6"   "PROXIMITYMINE"
         "7"   "NONE"
      }
   }

39Weaponsets - Page 2 Empty Re: Weaponsets Tue Sep 03, 2013 12:54 pm

Mickle


Double Century
Avocado Bone Flower wrote:I have a proposal for a new weapon set...

Code:
"avocadoalert"
   {
      "print_name"   "AVOCADO ALERT!"
      "weapons"
      {
         "0"   "GRENADE"
         "1"   "PP7"
         "2"   "CMAG"
         "3"   "KF7"
         "4"   "PROXIMITYMINE"
         "5"   "D5K_SILENCED"
         "6"   "PROXIMITYMINE"
         "7"   "NONE"
      }
   }
I only see fun involved here

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