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1General Information: Characters Empty General Information: Characters Thu Aug 05, 2010 11:21 am

Mijy

Mijy
Administrator
In Diablo 2 Lord of destruction, there are 7 character classes in total. Each with somewhat unique skills, weapons and styles.

This is taken straight from Wikipedia:

General Information: Characters ClassesindiabloII

The Amazon hails from the islands of the Twin Seas, near the border of the Great Ocean. The class is based on the Amazons of Greek mythology. She is similar to the Rogue of Diablo: both primarily use bows, and both make equal use of strength and magic. The Amazon can also use javelins and spears. Many of her passive skills are defensive in nature, especially Dodge, Avoid, and Evade.

The Necromancer is a versatile death-themed spell caster. Necromancers are the priests of the Cult of Rathma from the Eastern jungles. His Summoning skills allow him to raise skeletons, create golems, and resurrect dead monsters to fight alongside him. The Necromancer possesses powerful poison spells, which rapidly drain life from afflicted monsters. He also has "Bone" skills, which directly damage enemies, while bypassing most resistances. His Curses also afflict the enemy with debilitating status ailments, sowing confusion and chaos in their ranks.

The Barbarian is a powerful melee fighter from the steppes of Mount Arreat. He is an expert at frontline combat, able to absorb great punishment, and is the only class capable of dual-wielding weapons. His Combat Masteries allow him to specialize in different types of weapons, and also passively increase his resistance, speed, and defense. His Warcries dramatically increase the combat effectiveness of him and his party, as well as afflicting status ailments on enemies. He has a variety of Combat Skills at his command, most of which focus on delivering great force upon a single foe.

The Sorceress hails from a rebellious coven of female witches who have wrested the secrets of magic use from the male-dominated mage clans of the East. She can cast ice, lightning and fire spells. Nearly all of these skills are offensive in nature, besieging the enemy with elemental calamity. Her Cold Skills can freeze enemies solid and bypass resistances, but do less damage than lightning or fire. The Sorceress's Teleport spell allows her to instantly travel to a new destination, making her very difficult to hit. The strong point of the Sorceress is her damaging spells and casting speed; her weakness is her relatively low hit points and defense.

The Paladin is a crusader from the Church of Zakarum, fighting for the glory of the Light. To reflect this, the zealous Paladin's combat skills range from fanatical attacks to heavenly thunderbolts. His skills are split into Combat Skills, Defensive Auras, and Offensive Auras. His auras have a range of abilities, such as increasing damage, or resisting magic attacks, or boosting defense. The Paladin's auras affect all party members, making him one of the best characters for multiplayer. The Paladin is highly proficient in the use of a shield, and is the only character that can use it as a weapon. The Paladin also has specialized skills for eliminating the undead.

General Information: Characters Diablo2SinDruid

The Assassin relies on a mixture of martial arts skills and the ability to lay passive traps. She can also open locked chests without the use of a key.
Her Shadow Disciplines tree contains a mixture of passive bonuses (such as Claw Mastery or Weapon Block) and buffs (such as Burst of Speed or Venom), along with a few spells such as Mind Blast which stun and confuse the enemy rather than causing direct damage. She also can summon a Shadow Warrior or Shadow Master, which are useful summons that are also capable of dealing significant damage themselves.
The Traps tree provides a few direct attacks, and more importantly, a number of summonable traps. The traps are stationary devices that will attack any hostile target in range a certain number of times before breaking. Traps are either based on fire or lightning, though the Death Sentry trap can explode nearby corpses in addition to shooting bolts of lightning. The blade trap skills are essentially ranged projectiles that cause physical damage.
The Martial Arts tree consists of charge-up skills and finishing moves. Attacking with a charge-up skill increases the number of charges, up to three, then the finishing move releases the charges in a single powerful blow. The charge-up skills include attacks like Blades of Ice and Fists of Fire, which add elemental damage to the finishing blow, and also skills like Cobra Strike, which adds life and mana stealing to the finishing attack. The finishing blows are, for the most part, kicks, such as Dragon Talon, which releases a number of kicks in quick succession, and Dragon Flight, which teleports on to a target and kicks them, releasing any charges.

The Druid specialises in nature-based magic, with direct damage spells and a variety of minions. The Druid is voiced by Michael Bell.
The Elemental tree consists of the magic of earth and sky. The 'storm' spells have effects like Cyclone Armor, which protects the Druid from the elements, and Tornado, a vortex of swirling winds that moves somewhat randomly and can deal massive damage. The 'fire' spells are more earthly than the Sorceress's, with spells like Fissure and Volcano. The ultimate Elemental spells are Hurricane and Armageddon; both create a storm that follows the Druid, damaging all that come too close.
The Summoning tree governs the calling of natural allies to the Druid. While the wolves and grizzly the Druid can summon are traditional melee summons, the other summoning spells are a bit different. Ravens do marginal damage, but can blind enemies and cannot be targeted. Ravens disappear after they have attacked a certain number of times. The Druid can summon sages that provide Paladin-like Auras, such as increasing attack or life. The Druid also can summon one of three vines. These can poison enemies from below, or consume corpses to replenish the Druid's life or mana.
The Shape-Shifting tree gives the Druid the ability to become an animal themselves, with gigantic bonuses to life. The Druid may either become a nimble Werewolf or a large Werebear. Each form has its own special attacks, such as the Werewolf's Feral Rage, which causes the Druid to get faster and faster as he continues to attack enemies, and the Werebear's Maul, which makes the Druid swing harder and harder during attacks. It is worth noting that all of the Druid's equipment functions as normal when shifted, if at different speeds, but the druid is virtually unable to cast spells, except for Armageddon and summoning ones.

(End of Wikipedia)

Each character has 3 skill "trees" in witch they can put points into. You receive one skill point every time you level up and from various quests.
*to be continued*

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